Complex Model Workflow Using Mixamo

  • Mesh Preparation: Combine all individual meshes (hair, shirt, trousers, etc.) into a single mesh.
  • Export Options:
    • Export as .obj if you don't want materials. This is proper because reducing it causes AI assistants to work less. 
    • Export as .fbx if you want materials containing textures (when exporting, you must zip the .fbx file and texture.png/jpg together)
  • Upload to Mixamo: Upload your model to Mixamo for rigging.
  • Download Options: Download the rigged file with mesh connected to bones:
    • .fbx binary format (for large bones)
    • .dae format (for small bones)
  • Import to Blender: Import the downloaded file into Blender.
  • Clear Parent: Remove the parent relationship between objects and the armature.
  • Adjust and Arrange:
    • Adjust and arrange the model
    • Set the origin to the center of both the object and armature
    • Armature must enter Pose mode to clear transformation(Alt g), rotation(Alt r) and scale(Alt s)
    • Apply transform (shift a)
  • Parent/Connect: Parent or connect the bones to the geometry with empty group.
  • Animation Rigging: Set up the rigging for animation actions.
  • Prepare for Export: Push the animation actions you want to export to Godot.
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