Complex Model Workflow Using Mixamo
Mesh Preparation: Combine all individual meshes (hair, shirt, trousers, etc.) into a single mesh.Export Options:
- Export as .obj if you don't want materials. This is proper because reducing it causes AI assistants to work less.
- Export as .fbx if you want materials containing textures (when exporting, you must zip the .fbx file and texture.png/jpg together)
Upload to Mixamo: Upload your model to Mixamo for rigging.Download Options: Download the rigged file with mesh connected to bones:
- .fbx binary format (for large bones)
- .dae format (for small bones)
Import to Blender: Import the downloaded file into Blender.Clear Parent: Remove the parent relationship between objects and the armature.Adjust and Arrange:
- Adjust and arrange the model
- Set the origin to the center of both the object and armature
- Armature must enter Pose mode to clear transformation(Alt g), rotation(Alt r) and scale(Alt s)
- Apply transform (shift a)
Parent/Connect: Parent or connect the bones to the geometry with empty group.Animation Rigging: Set up the rigging for animation actions.
Prepare for Export: Push the animation actions you want to export to Godot.
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