Complex Model Workflow Using Mixamo

  • Mesh Preparation: Combine all individual meshes (hair, shirt, trousers, etc.) into a single mesh.
  • Export Options:
    • Export as .obj if you don't want materials. This is proper because reducing it causes AI assistants to work less. 
    • Export as .fbx if you want materials containing textures (when exporting, you must zip the .fbx file and texture.png/jpg together)
  • Upload to Mixamo: Upload your model to Mixamo for rigging.
  • Download Options: Download the rigged file with mesh connected to bones:
    • .fbx binary format (for large bones)
    • .dae format (for small bones)
  • Import to Blender: Import the downloaded file into Blender.
  • Adjust and Arrange:
    • Clear transformation scale(Alt s)
    • Apply transform (shift a) only a rotation in an armature and mesh 
  • Export to Godot: My case selected .glb or .gltf
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