Exporting objects with multiple animations, glb/gltf files from Blender to Godot3.x (do it yourself)


Here we will only talk about Blender.

There are many animations
Must do
- Create various animations in the action and must create a default action to keyframe every bone. If not, the animation result will be messy.
- Separate the NLA window in each action, press Push down the action you want to use because it is like Applying the animation in the character.
- Select the character model and bones to be exported. In the Export menu, select the Include menu, select selected objects.

Not required
- Try to open the preview before importing Godot if using Windows, 3D view program or website
- If Rig using IK bones, Bake animation is required
- If you want to display 3D objects with Rig on the website, the bones used must not exceed 67 from the Mixamo website example.

*From the coordinate system, 3D objects must be flipped (Alt 1) and then exported (Godot4 does not need it anymore).

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