Here create Texture Panorama with Blender
Output Properties Render tab Image size X:2000 Y:1000 or 2:1
Object Data Properties Camera tab Select Panoramic
Preview before rendering, press z, select Rendered, adjust lighting to suit, then press F12 to render.
When you get the Texture Panorama, put it in the Godot game folder.
Then press Ctrl+A or + image to create WorldEnvironment.
When created, there will be a ! mark. Go to New Environment and set
Mode: Sky
Sky: New PanoramaSky Then Edit
Panorama Select Load Texture Panorama image that is put in the project.
Or if you don't have time to do it yourself, download the .hdr file at here and then click to download the file at Sky / Panorama.
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