Mixamo part
- Create Mesh only and Export to .obj or .fbx
- Upload model and set Rig points as Mixamo suggests
- Select desired animation and load Collada.dae file. Applying transform will be smooth.
Blender part
- Import downloaded file, then clear scale(Alt S) and Apply Transform(Ctrl A) of Armature (don't put this model in Godot, you have to Clear Scale and Apply Transform)
- Open NLA window, then Push down the desired animation
- Manage Material
- Select Mesh and Armature, then Export glb/gltf
Godot part
- Drag the file or Import and test it.
No comments:
Post a Comment