Editor Settings
1. Android SDK Path / Open a terminal and type the command
sudo apt update
sudo apt install android-sdk
whereis android-sdk
2. Debug Keystore / Do the same at the terminal, type the command
keytool -list -v -keystore debug.keystore -alias androiddebugkey -storepass android -keypass android
You have the keystore file, place it in a path that is convenient for you. In this case, it is /home/username/debug.keystore.
3.Java SDK Path / I asked at chatGPT and read at doc.godot He suggested to install JDK 11 by typing the command in terminal.
sudo apt update
sudo apt install openjdk-11-jdk
Then find the path
There are a lot. I opened explorer and looked at each path that was mentioned, it didn't seem right, so I looked at the path that seemed to be related to Android in /usr/lib, I looked until I found the path /usr/lib/jvm/java-1.11.0-openjdk-amd64. This folder has an arrow pointing up, it looks special, so I went into it. I looked in the bin folder, there was a program file jarsigner that Godot3 had given a path to refer to.
Export
edit 2 point
1. Keystore
Debug: I used the same one created in the editor setting, just copied it to another path.
Release: Created a new keystore command, same as the debugkeystore, just changed the app name, username, and password.
2. Package
The Unique Name has been changed to com.creatorname.gamename (mostly like this).
Result
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