func _init() -> void:
	var res : Dictionary = Steam.steamInitEx(480) Connect Steam Free app 480
	print(res)
	var player_name: String = Steam.getPersonaName() Get user name
	print(player_name,"\n")
	var game_id:Array=[] Create an array to keep data
	for i in 6: Check out the achievements data
		var ach_name: String = Steam.getAchievementName(i)
		var display = Steam.getAchievementDisplayAttribute(ach_name, "name")
		var desc = Steam.getAchievementDisplayAttribute(name, "desc")
		print("%s: %s" % [display, desc])
		game_id.append(ach_name)
	Steam.setAchievement(game_id[0]) Set achivement
	Steam.storeStats() Tell the Steam server
	for i in 5: Check out the achievement that unlocked
		var unlocked := Steam.getAchievement(game_id[i])
		print("Unlocked:", unlocked)
	#Steam.resetAllStats(true) Reset all the achievements in the Steam server


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